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-
- Networking has been tested on Linux, SGI and DEC. It is known to
- work between SGI and DEC systems (cross-platform), and between systems
- of the same type.
-
- Up to three players can play, and the syntax is as follows:
-
- (On machine 1)
- Maelstrom -player 1 -player 2@machine2 -player 3@machine3
-
- (On machine 2)
- Maelstrom -player 1@machine1 -player 2 -player 3@machine3
-
- (On machine 3)
- Maelstrom -player 1@machine1 -player 2@machine2 -player 3
-
-
- You can also use a network address server that handles the difficulties
- of getting all the players and addresses right. The address server is
- installed as 'Maelstrom-netd', and if run on say "servhost", the syntax
- for a three player game would be:
-
- (On machine A)
- Maelstrom -player 1 -server 3@servhost
-
- (On machine B)
- Maelstrom -player 2 -server 3@servhost
-
- (On machine C)
- Maelstrom -player 3 -server 3@servhost
-
- The address server will let players know if they have conflicting
- player numbers, and will set up the proper addresses for all players.
- It can field multiple games, and can be a "game hub" where a bunch
- of players can get together for romping network games. :)
-
-